Narramblings #7: No place to hide
What does stealth mean for player agency?
What does stealth mean for player agency?
How bite-sized stories create powerful narratives
Taking food in games beyond health regen. Bon appétit!
How Disco Elysium and Pentiment use the flow of time as a narrative mechanism?
Turns out the time limit in an open world was a narrative jackpot.
I never thought ‘games I loved and never want to play again’ was a category. Not until I played The Last of Us Part II.