Narramblings #3: What’s the urgency?
Turns out the time limit in an open world was a narrative jackpot.
Turns out the time limit in an open world was a narrative jackpot.
I never thought ‘games I loved and never want to play again’ was a category. Not until I played The Last of Us Part II.
For obvious reasons, from the narrative perspective it’s hard to make sense of the player character’s death in-game.