Narramblings #5: Food for thought
Taking food in games beyond health regen. Bon appétit!
Taking food in games beyond health regen. Bon appétit!
How Disco Elysium and Pentiment use the flow of time as a narrative mechanism?
Turns out the time limit in an open world was a narrative jackpot.
I never thought ‘games I loved and never want to play again’ was a category. Not until I played The Last of Us Part II.
For obvious reasons, from the narrative perspective it’s hard to make sense of the player character’s death in-game.