Narramblings #9: RPG adventures with story stack
Adapting a narrative design framework to the needs of TTRPGs
Adapting a narrative design framework to the needs of TTRPGs
Oppression, resistance, and revolution in game stories.
What does stealth mean for player agency?
How bite-sized stories create powerful narratives
Taking food in games beyond health regen. Bon appétit!
How Disco Elysium and Pentiment use the flow of time as a narrative mechanism?