Narramblings #5: Food for thought
Taking food in games beyond health regen. Bon appétit!
Writer, narrative and game designer, and an award-winning dungeon master. I also spent over a decade in tech (audience boos) doing instructional writing.
This is Narramblings. The home of my writing. Mostly about narrative design and things I'm making. Now and then I also share (very, very) short stories and uncategorised silly goosing.
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Taking food in games beyond health regen. Bon appétit!
How Disco Elysium and Pentiment use the flow of time as a narrative mechanism?
Turns out the time limit in an open world was a narrative jackpot.
Thriller
Historical fiction
Sci-fi