Narramblings #3: What’s the urgency?
Turns out the time limit in an open world was a narrative jackpot.
Writer, narrative and game designer, and an award-winning dungeon master. I also spent over a decade in tech (audience boos) doing instructional writing.
This is Narramblings. The home of my writing. Mostly about narrative design and things I'm making. Now and then I also share (very, very) short stories and uncategorised silly goosing.
Subscribe for infrequent updates and if you'd like to work together or just chat, hit me up.
Turns out the time limit in an open world was a narrative jackpot.
Thriller
Historical fiction
Sci-fi
I never thought ‘games I loved and never want to play again’ was a category. Not until I played The Last of Us Part II.
For obvious reasons, from the narrative perspective it’s hard to make sense of the player character’s death in-game.