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Narramblings #9: RPG adventures with story stack
Adapting a narrative design framework to the needs of TTRPGs


Don't call it AI art
Call it AI content. Or AI-generated images, videos, text. Call it AI slop for all I care. Anything but art.
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Narramblings #3: What’s the urgency?
Turns out the time limit in an open world was a narrative jackpot.
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Narramblings #2: Levity in the time of cordyceps
I never thought ‘games I loved and never want to play again’ was a category.
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