Blog

Narramblings #9: RPG adventures with story stack

Adapting a narrative design framework to the needs of TTRPGs

Read

Narramblings #8: Vive la révolution!

Oppression, resistance, and revolution in game stories.

Read

Don't call it AI art

Call it AI content. Or AI-generated images, videos, text. Call it AI slop for all I care. Anything but art.

Read

Narramblings #7:
No place to hide

What does stealth mean for player agency?

Read

Narramblings #6: Careful, (anti)fragile!

How bite-sized stories create powerful narratives

Read

Narramblings #5: Food for thought

Taking food in games beyond health regen. Bon appétit!

Read

Narramblings #4: Time’s up!

Flow of time as a narrative mechanism

Read

Narramblings #3: What’s the urgency?

Turns out the time limit in an open world was a narrative jackpot.

Read

Narramblings #2: Levity in the time of cordyceps

I never thought ‘games I loved and never want to play again’ was a category.

Read

Narramblings #1: Game (not quite) Over

Incorporating character’s death into the narrative.

Read