Narramblings #4: Time’s up!
How Disco Elysium and Pentiment use the flow of time as a narrative mechanism?
How Disco Elysium and Pentiment use the flow of time as a narrative mechanism?
Turns out the time limit in an open world was a narrative jackpot.
Thriller
Historical fiction
Sci-fi
I never thought ‘games I loved and never want to play again’ was a category. Not until I played The Last of Us Part II.